AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Bulgaria: Q2 2024
Discover the performance trends of the top 5 boxing games on the Android platform in Bulgaria for the second quarter of 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games on the Android platform in Bulgaria showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at the trends for each app according to Sensor Tower data.
Arm Wrestling Master, published by GOODROID, Inc., saw fluctuating download numbers, peaking at 1.3K in the first week of April and generally ranging between 300 and 700 downloads weekly for the rest of the quarter. The game had no revenue recorded but maintained a steady base of weekly active users, starting at 4.5K in early April and ending the quarter at approximately 3.4K.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a steady download trend, with a significant spike to 789 downloads in the final week of June. Active users for the game started at 2.4K in early April, dipped to around 1.7K mid-quarter, and then rose again to 2.5K by the end of June. The game did not record any revenue during this period.
Gym Heros: Fighting Game, published by Fighting Arena, had modest download numbers, peaking at 688 in mid-April and showing a low of 233 in mid-June. Weekly active users started strong at 1.2K but saw a decline to 638 by mid-June, before a slight increase to 1.1K at the end of the quarter. No revenue was recorded for this game.
EA SPORTS™ UFC® Mobile 2, from ELECTRONIC ARTS, experienced a steady download rate, with numbers ranging from 249 to 435 per week. The game recorded a small revenue of $37 in mid-April but no other revenue for the rest of the quarter. Weekly active users remained relatively stable, starting at 2.2K and ending the quarter at 1.9K.
Real Boxing 2 by Vivid Games S.A. had consistent download numbers, staying between 200 and 380 weekly. The game recorded a revenue of $26 in the final week of June. Active users started at 889 in early April and fluctuated throughout the quarter, ending at 629.
For more detailed insights and data, visit Sensor Tower.